![]() In Colonization things are bitĪ Colonization game starts in 1492 and the object of the game is to colonize America. ![]() World or be the first to launch a spaceship. The test of time and that could also do one of the following: conquer the In Civilization the object of the game was to build a nation that could stand To be the best turn-based strategy game for the PC in the history of The original Colonization was released in 1994 by Microprose.Ĭolonization is heavily based on Civilization which some consider In fact, the game already includes two slightly different rule In particular, units, buildings, terrain types, goodsĪnd other game objects are far more configurable than they were in the Although we have not reached that goal yet, the game has beenĪt the same time, we are adding features and optional rules not found in In the future, we might also add support for rectangular tiles similar to those usedįreeCol 1.0 will implement all features and rules of the original game that weĪre aware of. Regards: it supports multiplayer games and uses an isometric map. However, FreeCol differs from the original game in two The FreeCol team aims to create an Open Source version of Colonization This is a draft version of the user’sįind the latest version at the FreeCol homepage. Welcome to FreeCol! If you’re interested in development of this program, FreeCol 2 will go beyond the original Colonization and will have many new features, it will be an implementation of our (and our users') image of what Colonization 2 would have been.1 Introduction 1.1 About FreeCol 1.2 The Original Colonization 1.3 About this manual 1.3.1 Differences between the rule sets 1.4 Liberty and Immigration 2 Installation 2.1 System Requirements 2.1.1 FreeCol on Windows 2.2 Compiling FreeCol 3 Interface 3.1 Starting the game 3.1.1 Command line options 3.1.2 Game setup 3.1.3 Map Generator Options 3.1.4 Game Options 3.2 Client Options 3.2.1 Display Options 3.2.2 Translations 3.2.3 Message Options 3.2.4 Audio Options 3.2.5 Savegame Options 3.2.6 Warehouse Options 3.2.7 Keyboard Accelerators 3.2.8 Other Options 3.3 The main screen 3.3.1 The Menubar 3.3.2 The Info Panel 3.3.3 The Minimap 3.3.4 The Unit Buttons 3.3.5 The Compass Rose 3.3.6 The Main Map 3.4 The Europe Panel 3.5 The Colony panel 3.5.1 The Warehouse Dialog 3.5.2 The Build Queue Panel 3.6 Customization 4 The New World 4.1 Terrain Types 4.2 Goods 4.2.1 Trade Routes 4.3 Special Resources 4.4 Native Settlements 4.5 Lost City Rumours 4.6 Exploration 5 Colonies 5.1 Picking a suitable site 5.1.1 The colony tile 5.1.2 The adjacent tiles 5.1.3 Reforestation 5.1.4 Government Efficiency 5.2 Colony Buildings 5.3 Using Buildings 5.4 Building Units and Buildings 6 Your Home Country 6.1 Your Home Port 6.2 Your Monarch 7 Units 7.1 Equipment 7.2 Skills and Education 7.3 Combat 7.3.1 Combat Bonuses and Penalties 8 The Continental Congress 9 The Birth of a Nation 9.1 Sons of Liberty 9.2 The Treaty of Utrecht 9.3 The Declaration of Independence 10 Known bugs 11 Copyright Notice Once FreeCol 1.0.0 is finished we'll start working towards FreeCol 2.0.0. This allows us to have a running program at all times and also to release an unfinished but working game once in a while. Incremental development basically means that we'll add features one at a time. This clone will be developed incrementally and result in FreeCol 1.0.0 which will be an almost exact Colonization clone. Examples of modern features are: an isometric map and multiplayer support. Certain new 'features' will be implemented but the gameplay and the rules will be exactly the same as the original game. The visuals will be brought up to date with more recent standards but will remain clean, simple and functional. At first we'll try to make an exact clone of Colonization. ![]() The FreeCol team aims to create an Open Source version of Colonization (released under the GPL). ![]()
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